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Age Limits Are a First Step. Lasting Impact Takes Broader Action

Children face risks across gaming, social media, messaging, and AI platforms. As they move between platforms, risks compound. Simple bans can push children toward workarounds and less visible spaces, making risks harder for parents to identify and manage

For InstitutionsNational Programmes

A Child Lives in Games, Chats, Messengers and AI Assistants. What Reaches Them Is Not One Thing

01

Contact and Exploitation

40% of children make new friends through games. Behind a borrowed identity may be an adult offering in-game currency in exchange for photos or favours, opening the door to blackmail and grooming. The end-result may be detrimental

02

Cyberthreats Evolve

Harassment that follows the child home, humiliation in group chats, exclusion adults never see

03

Scams and Addiction

Scams, gambling mechanics, and casino-like games expose children to risks far beyond social media

04

Misinformation and Fake News

Propaganda at volume, bots in open comments, recruitment paid in game currency. The Financial Times has covered cases that ended in national-security charges

05

Data and AI

Personal data may flow into AI models outside the EU. At the same time, overly agreeable AI can become a trusted voice that reinforces or encourages harmful behaviour

Ignat Bobrovich, Founder“When I was bullied at school, it had an end of business day. I came home, closed the door, and until morning it stopped. Today that door does not exist.”

Cybersecurity Evolves and It Has Much Broader Meaning

Cybersecurity now goes far beyond attacks and hacks. Just as cars evolved to require built-in safety measures, today’s digital environment requires active and passive safeguards to protect children

One Case

The Forbidden Fruit Effect: When Restrictions Create New Risks

Below is the contact-and-exploitation family taken apart from start to finish. The other four run through the same child and the same platforms, and break in the same seven places

  1. 0Trust gapChildren still want an online life, and may learn to bypass restrictions through VPNs, second devices, or fake IDs
  2. 1ContactAn adult approaches a child in a game, posing as a peer
  3. 2RewardIn-game currency the parents will not pay for buys the first obligation
  4. 3MoveThe conversation moves to a messenger with no moderation
  5. 4LeverageMore digital rewards are offered in exchange for a photo or service, creating material that can later be used for blackmail
  6. 5Pandora boxMore is demanded under threat of exposure. The trust gap makes children even less likely to seek help from adults

Action is essential. But regulation and restrictions alone can create new risks

STEPS

Europe Has Recognised the Problem and Is Building the First Layer

The DSA sets clear obligations to protect minors, supported by the Commission’s age-verification blueprint and national initiatives. We see these measures as an essential first layer, not something to replace. But age controls alone cannot address risks across gaming, AI, messaging, and other digital environments where children increasingly interact and build relationships

LIMITS

A Gate Is a First Step, Not the Programme

Australia introduced a social media ban for under-16s on 10 December 2025, the first of its kind. Millions of accounts were removed, and children described getting around the checks: borrowed data, another device, an older sibling passing the face scan. Demand for VPNs rose

The fence is not weak. The child wants to climb it — and once they have, a bad experience carries two admissions instead of one: that they broke the rule, and that something happened

EVIDENCE

Children Are Asking for Protection They Can Trust

In the EU Children’s Participation Platform’s September 2025 online consultation, 6,343 respondents aged 12–17 from all 27 Member States shared their experiences. Their answers call for practical support, simpler reporting and adults who follow up

These describe the children who answered, not the population: nearly three quarters of responses came from four countries. They are a voice, not a prevalence estimate

24%said they had experienced cyberbullying
11%said they would tell no one if it happened to them
54%want platforms to take reporting seriously and say what followed
Safety without surveillance

We Are Not Building the Fence Higher. We Are Removing the Reason to Climb It

Valvur links the child, the parent, the school, the platform and the state into one loop. Openness and safe behaviour bring the child what they want, and risk gets noticed early. This works today, not in plans: the family app, the school module, on-device chat detection. Age verification doesn’t help to build the relationship between a parent and a child

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Embedded at the Code Level

Bridging the Trust Gap

Ministries and Institutions, Law Enforcement Agencies

Government as a stakeholder

Game Developers, Social Platforms and AI Providers

Safety comes first

40+ Countries

National partners across eight years in gaming

Coverage

Seven Places Where the Route Can Be Broken. That Can Be Improved With Valvur

  1. 1Before Contact: Trust, Resilience, MotivationBuilding trust and openness around children’s digital life
  2. 2Entry: Identity and AgeMaking identity verification understandable through gamification and empowering parental consent
  3. 3Reward Instead of ProhibitionMaking digital resilience and openness rewarding, while supporting learning and everyday responsibilities
  1. 4Moving Between PlatformsProviding active and passive protection across digital environments
  2. 5Connecting StakeholdersCreating a connected safety ecosystem across social media, gaming, audiovisual media, schools, families, and public institutions
  3. 6Early Alarming and BlockingBlocking threats at the source while preserving privacy and alerting parents only when serious risks arise
  4. 7Reporting When It Is SeriousAllowing to facilitate the reporting and on-time inclusion of law enforcement agencies when required
Layer 1 · Parents and Kids

Two Sides of One Product

An app for the child, a web console for the parent. Available in the App Store and Google Play
01The Child's AppCyberhygiene training in the format children actually watch: a short video, a test straight after, a reward for finishing. The unique KIBI character universe carries the storytelling, while rewards unlock collaborations
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02The Parent's Console – Trust, Knowledge and ConsentSections for their own child, an AI assistant, digital parenting guidance. The two sides link, and the loop starts: disclosure, then a task, then a reward. Hiding stops paying, and talking to a parent stops being a risk
Layer 2 · Identity Check

Amplified, Simplified and Protected

01More Connection for Better SafetySeamless integration with telecoms, banks, eID, and KYC enables one-time identity verification. A privacy-preserving profile then travels with the child across platforms, confirming access rights without repeatedly exposing their identity
Layer 3 · Education

Building Digital Resilience

Going beyond cyberhygiene, our system helps teachers and parents build digital resilience through AI-powered guidance and gamified learning
01Training for Teachers and ParentsCybersecurity and cyber hygiene for all - building awareness, understanding, and engagement
01School Tasks Inside the GameA teacher sets an assignment and the child sees it where they play and earn rewards, on the same KIBI world - no switching between school and game
02Safe Spaces and a Closed AI PerimeterChats and in-game spaces open only to the school's own pupils, plus AI tools whose data never leaves the perimeter. Can be deploys per school or municipality
01Gamifying EducationParents and educators can create educational content for any topic. Our AI model will adapt it to a specific age group and craft unique educational content, that will appear in the kids app
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What Else Is in the System

Active Protection

Voice and text: bullying, grooming, blackmail, scams, attempts to move the child to another platform. Plugs into Discord, Roblox and the like

Safe Spaces

Fenced communities: a server only for children of certain age, school, location and other parameters. Plugs into Discord, Roblox and the like

Public-Space Monitoring

Detecting and blocking illegal ads, harmful misinformation, foreign propaganda, and illicit services across digital platforms, while providing early warnings of emerging scam waves

Simplifying Reporting

Enabling timely reporting, assessing serious incidents, and involving police or social services when necessary. Integrated with national systems

Data and AI Sovereignty

Age-appropriate AI literacy, privacy-preserving data processing, sovereign AI deployment, and post-quantum protection

Financial Layer

A child-friendly wallet with parental controls, secure payments, bank integration, and protection for in-game and other digital assets

Compliance

Which Regimes This Falls Under, and What Happens to the Data

DSAPlatform duties to protect minors. Our layer gives the platform a tool to meet them, and the authority a way to verify
eIDAS 2.0 and the EUDI WalletThe AVS layer is designed compatible with the Commission blueprint and national wallets
AI ActChat detection and local-language models operate within transparency requirements and the rules for systems affecting vulnerable groups
NIS2State-side deployment is built for the cyber-resilience requirements of critical services
RolesController and processor follow the deployment model. In white-label the state remains the controller and we are the processor
ResidencyIn white-label the data stays inside your national systems. External and open-source models can run on your servers
DPIABuilt for impact assessment: data flows are documented and minimisation is part of the design, not bolted on
Post-Quantum Security EnablerPost-quantum encryption of children's records. A child's data lives longer than today's cryptography stays strong
What the System SeesA threat signal computed on the device · a yes-or-no answer about access rights · a transaction inside parent-agreed limits · open sources in public-space monitoring
What It Does Not SeePrivate conversations never leave the device · no data behind ZKP verification · no third-party history

Flexible Models Designed for Mass Adoption

Standalone

Our own KYC and our own apps. The fastest route to a pilot, no integration work on your side

By API

Seamless integration into an existing ecosystem, game, social network or AI service through the SDK

White-Label

Full integration into national and international systems with frictionless and safe experience

Building a Safer Digital Future, Together

We are committed to building a safer digital future. Complex challenges like these are best solved together

We are ready to contribute:

  • share our insights in a focused 45-minute discussion
  • contribute to expert groups shaping regulation
  • launch a measurable pilot in one country, city, school, or defined community

Let’s chat and shape a safer future!

Turn Policy Into Protection

Tell us about your mandate and your timeline. We will scope a pilot with measurable outcomes, from a handful of schools to a national programme

Digital Sovereignty

Comprehensive Tools to Increase National Safety

  1. 01National Cyber ResilienceBoost resilience with AI threat detection, post-quantum encryption, and digital safety training. Protect youth and prevent social engineering at scale by building secure, cyber-aware societies from the ground up
  2. 02Data SovereigntyWhen required, data is processed on servers within the country. Full compliance with local child personal data protection legislation
  3. 03No Friction Security UpscalingDeploy cyber protection fast with minimal effort. Our lightweight APIs and SDKs integrate seamlessly into schools and public systems. No disruption, full impact
Grant SupportWe assist in drafting grant applications (e.g. Horizon Europe, Erasmus+, Digital Europe), as well as national ones

We Help Secure Resources

Implementing large-scale projects requires funding. Valvur acts not just as a vendor, but as a consortium partner

RFP Drafting SupportWe are able to provide support at every stage of the project
Developed in Cooperation With Governmental Institutions

From Estonia to the World

Supported by Estonia’s National Cyber Security Centre (NCSC-EE), part of Information System Authority (RIA), we began Valvur with expert guidance and continue collaborating on innovation and policy alignment. As one of the world’s most advanced digital nations, Estonia empowers the development of cutting-edge safety tech to protect people and infrastructure globally