Age limits are a first step step. Lasting impact requires broader action, education, and stakeholder engagement

Children face risks across gaming, social media, messaging, and AI platforms. As they move between platforms, risks compound. Simple bans can push children toward workarounds and less visible spaces, making risks harder for parents to identify and manage

A child lives in games, chats, messengers and AI assistants. What reaches them is not one thing

Ignat Bobrovich, founder

“When I was bullied at school, it had an end of business day. I came home, closed the door, and until morning it stopped. Today that door does not exist.”

Cybersecurity evolves and it has much broader meaning

Cybersecurity now goes far beyond attacks and hacks. Just as cars evolved to require built-in safety measures, today’s digital environment requires active and passive safeguards to protect children

One Case

The forbidden fruit effect: when restrictions create new risks

Below is the contact-and-exploitation family taken apart from start to finish. The other four run through the same child and the same platforms, and break in the same seven places

0

Trust gap 

Children still want an online life, and may learn to bypass restrictions through VPNs, second devices, or fake IDs

1

Contact

An adult approaches a child in a game, posing as a peer

2

Reward

In-game currency the parents will not pay for buys the first obligation

3

Move

The conversation moves to a messenger with no moderation

4

Leverage

More digital rewards are offered in exchange for a photo or service, creating material that can later be used for blackmail

5

Pandora box

More is demanded under threat of exposure. The trust gap makes children even less likely to seek help from adults

Action is essential. But regulation and restrictions alone can create new risks
Action is essential.
But regulation and restrictions alone can create new risks

STEPS

Europe has recognised the problem and is building the first layer

The DSA sets clear obligations to protect minors, supported by the Commission’s age-verification blueprint and national initiatives. We see these measures as an essential first layer, not something to replace. But age controls alone cannot address risks across gaming, AI, messaging, and other digital environments where children increasingly interact and build relationships

LIMITS

Some countries have introduced age bans, yet many children still seek ways to access restricted services

Australia banned social media for under-16s in December 2025. Three and a half months later the regulator reported: “no clear decline in complaints from under-16 users related to cyberbullying or image-based abuse” — eSafety Commissioner, March 2026. The fence is not weak. The child wants to climb it

1,800%

increase in downloads a free VPN Proton since age control measures in the UK

~70%

of parents say their child still has an account

Zero

change in complaints about bullying or image abuse

Zero

change in complaints about bullying or image abuse

Safety without surveillance

Safety without surveillance

We are not building the fence higher. We are removing the reason to climb it

Valvur links the child, the parent, the school, the platform and the state into one loop. Openness and safe behaviour bring the child what they want, and risk gets noticed early. This works today, not in plans: the family app, the school module, on-device chat detection. Age verification doesn’t help to build the relationship between a parent and a child

Coverage

Seven places where the route can be broken.
That can be improved with Valvur

1

Before contact:
trust, resilience, motivation

Building trust and openness around children’s digital life

2

Entry:
identity and age

Making identity verification understandable through gamification and empowering parental consent

3

Reward instead of prohibition

Making digital resilience and openness rewarding, while supporting learning and everyday responsibilities

4

Moving between platforms

Providing active and passive protection across digital environments

5

Connecting stakeholders

Creating a connected safety ecosystem across social media, gaming, schools, families, and public institutions

6

Early alarming and blocking

Blocking threats at the source while preserving privacy and alerting parents only when serious risks arise

7

Reporting when it serious 

Allowing to facilitate the reporting and on-time inclusion of law enforcement agencies when required

Layer 1 · Parents and Kids

Layer 1 · Parents and Kids

Two sides of one product

An app for the child, a web console for the parent. Available in the App Store and Google Play

01

The child's app

Cyberhygiene training in the format children actually watch: a short video, a test straight after, a reward for finishing. The unique KIBI character universe carries the storytelling, while rewards unlock collaborations

02

The parent's console –
trust, knowledge and consent

Sections for their own child, an AI assistant, digital parenting guidance. The two sides link, and the loop starts: disclosure, then a task, then a reward. Hiding stops paying, and talking to a parent stops being a risk

Layer 2 · Identity Check

Layer 2 · Identity Check

Amplified, simplified and protected 

01

More connection for better safety

Seamless integration with telecoms, banks, eID, and KYC enables one-time identity verification. A privacy-preserving profile then travels with the child across platforms, confirming access rights without repeatedly exposing their identity

Layer 3 · Education

Layer 3 · Education

Building digital resilience

Going beyond cyberhygiene, our system helps teachers and parents build digital resilience through AI-powered guidance and gamified learning

01

Training for teachers and parents

Cybersecurity and cyber hygiene for all - building awareness, understanding, and engagement

01

School tasks inside the game

A teacher sets an assignment and the child sees it where they play and earn rewards, on the same KIBI world - no switching between school and game

02

Safe spaces and a closed AI perimeter

Chats and in-game spaces open only to the school's own pupils, plus AI tools whose data never leaves the perimeter. Can be deploys per school or municipality

01

Gamifying education

Parents and educators can create educational content for any topic. Our AI model will adapt it to a specific age group and craft unique educational content, that will appear in the kids app

What else is in the system

What else is in the system

Compliance

Which regimes this falls under, and what happens to the data

DSA

Platform duties to protect minors. Our layer gives the platform a tool to meet them, and the authority a way to verify

eIDAS 2.0 and the EUDI Wallet

The AVS layer is designed compatible with the Commission blueprint and national wallets

AI Act

Chat detection and local-language models operate within transparency requirements and the rules for systems affecting vulnerable groups

NIS2

State-side deployment is built for the cyber-resilience requirements of critical services

Roles

Controller and processor follow the deployment model. In white-label the state remains the controller and we are the processor

Residency

In white-label the data stays inside your national systems. External and open-source models can run on your servers

DPIA

Built for impact assessment: data flows are documented and minimisation is part of the design, not bolted on

Post-Quantum Security Enabler

Post-quantum encryption of children's records. A child's data lives longer than today's cryptography stays strong

What the system sees

A threat signal computed on the device · a yes-or-no answer about access rights · a transaction inside parent-agreed limits · open sources in public-space monitoring

What it does not see

Private conversations never leave the device · no data behind ZKP verification · no third-party history

Building a safer digital future, together

We are committed to building a safer digital future. Complex challenges like these are best solved together

We are ready to contribute: 

  • share our insights in a focused 45-minute discussion

  • contribute to expert groups shaping regulation

  • launch a measurable pilot in one country, city, school, or defined community

Let’s chat and shape a safer future!

FAQ

The questions that usually take an hour in the room

Is this surveillance of children?

No. Analysis runs on the device; private conversations never leave it. Zero-knowledge answers yes or no about access rights and discloses nothing else

What is unique in your approach?

Social media age restrictions are only part of the solution. We extend protection across the wider digital journey, from trust and financial risks to threat detection and reporting

Where is the data held?

Depends on the connection. White-label keeps data inside your national systems; models can run on your servers. Children's records sit under post-quantum encryption

What we can do to start?

We can support policy preparation and consultations, as well as launch a measurable pilot in a country, city, school, or defined community

Does it work in our language?

Yes. We train models separately on less widely spoken European languages, dialects and teenage slang. Detection trained only on English does not see these children

How much does it cost?

Pricing depends on factors such as KYC, branding, integrations, and data processing. Our goal is broad accessibility, with part of the cost shared by service providers benefiting from the solution, such as social platforms, game publishers, and AI providers