January 18-22, Davos

January 18-22, Davos

January 18-22, Davos

  • Gaming as a Digital Frontline

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  • Gaming as a Digital Frontline

  • ·

  • Gaming as a Digital Frontline

  • ·

  • Gaming as a Digital Frontline

  • ·

valvur

AI is scaling faster than trust

Children and young people are increasingly exposed to cyberbullying, online grooming, fraud, and AI-enabled abuse—often through gaming and social platforms

These threats impact not only security, but mental health, education outcomes, and societal resilience

Traditional cybersecurity tools focus on systems
Valvur focuses on people

#ALLGAMERSMATTER
#AI
#CYBERBULLYING
#GAMING
#ADDICTION
#GROOMING

Transforming gaming and interactive environments from risk vectors into channels for education, protection, and positive engagement

Transforming gaming and interactive environments from risk vectors into channels for education, protection, and positive engagement

#MENTALHEALTH
#SAFETYONLINE
#ESPORTS
#ADDICTION
#PREDATION
#CYBERBULLYING
#PREDATION
#DIGITALWELLBEING
#DIGITALWELLBEING
#ALLGAMERSMATTER
#AI
#INGAMEASSETS

Why this Matter Now

Cybersecurity, Mental Health & Youth Protection

Where Technology Meets Responsibility

The Valvur team will be in Davos during WEF Week and is meeting with governments, corporates, NGOs, and investors to discuss how AI, cybersecurity, and gaming intersect with youth safety, digital resilience, and mental wellbeing

Are you in Davos and interested to learn how are we helping to solve cybersecurity threats? Connect with our team and we will try to synch the schedule to meet!

We are a team of engineers, cryptographers, and gamers. We are solving challenges that didn’t exist 5 years ago.
If you want to work at the cutting edge of AI Safety — join us.

300+ million

minors are estimated to experience technology-facilitated sexual exploitation annually

300+ million

minors are estimated to experience technology-facilitated sexual exploitation annually

300+ million

minors are estimated to experience technology-facilitated sexual exploitation annually

70%+

of kids have experienced at least one cyberthreat

70%+

of kids have experienced at least one cyberthreat

70%+

of kids have experienced at least one cyberthreat

40%

of kids are making new friends through gaming

40%

of kids are making new friends through gaming

40%

of kids are making new friends through gaming

34%

of young people (ages ~11–17) have experienced cyberbullying

34%

of young people (ages ~11–17) have experienced cyberbullying

34%

of young people (ages ~11–17) have experienced cyberbullying

valvur

What is Valvur

We build AI-powered solutions that protect families, schools, and youth-focused digital ecosystems by addressing human-layer cyber risks—where technical defences alone are insufficient.

Cybersecurity & cyberhygiene

Cybersecurity & cyberhygiene

Mental health & wellbeing

Mental health & wellbeing

AI-driven early risk detection

AI-driven early risk detection

Trust-by-design digital experiences

Trust-by-design digital experiences

Cybersecurity & cyberhygiene

Cybersecurity & cyberhygiene

Mental health & wellbeing

Mental health & wellbeing

Trust-by-design digital experiences

Trust-by-design digital experiences

AI-driven early risk detection

AI-driven early risk detection

Meet us in Davos!

Connect with our team and we will try to synch the schedule to meet!